Mod Part 0:
Default Portal Gun
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Atlas’ Portal Gun
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P-Body’s Portal Gun
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Bacon Gun
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- Fire Portals with the left and right mouse buttons.
- Zoom in and out with the middle mouse button.
- Grab blocks or entities with the “G” button.
- Reset portals with the “R” button.
- For the bacon gun, the portal’s colour is randomly generated. However, it can be defined in the properties file.
- This is your special set of portals on SMP. Unique per individual.
Portal Spawners
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- When placed, a GUI will pop up asking you to set the colour, and if the portal stays open if redstone power is cut.
- When powered with redstone, it will spawn a portal based on the colour you set.
Portal Gun Pedestals
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- Accepts any type of portal gun.
- Automatically fire portals when it receives redstone current.
- Portal Gun can be retrieved by right clicking or walking into them
Single Coloured Default Portal Gun
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- Fires only one type of portal.
- Will automatically merge with the single coloured portal gun of the other colour to form a dual portal gun.
- Can also be crafted together.
Long Fall Boots
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- Negates all your falling damage when worn!
Fuel option
NEW 1.3.2v1
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- You can now enable a fuel option in 1.3.2v1 onwards in the config file.
- The fuel that the portal gun uses is in form of Ender Pearl Dust.
- One ender pearl dust is used every time you fire a portal.
- If you run out of ender pearl dust the portal gun will dim and refuse to fire.
Mod Part 1:
Weighted Storage Cube
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Placing it in the world and right clicking it with a rose will transform it into a companion cube!
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Whilst in your inventory, the companion cube will help heal you every 5 seconds!
Incinerating the cube (How could you!?) will cause it to leave behind a recorded message.
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Smelting the disc will cause the plastic to deteriorate, changing the entire track!
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Crafting two of the first discs together will also change the track.
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Radio
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- Plays the radio loop record repeatedly.
- Can be turned off with right click (configurable)
Weighted Storage Cube Vent
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Weighted Companion Cube Vent
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- Placed on ceilings.
- Requires redstone power.
- Cubes deployed cannot be broken.
- Redeploys new cube if redstone is still supplied and cube gets destroyed.
NEW: 1.2.5v1
Right clicking the cube with cyan dye will make it bouncy! Get rid of the bounciness by putting it in water.
(Initially a request by TheFrogMC for the portal 2 gels mod, but I found it too fun to make it exclusive to that mod)
Mod Part 2:
Material Emancipation Grid
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- These are placed from wall to wall, and has a maximum range of 15 blocks.
- Pouring fluid through it will disable it.
- These grids have several modes, which are configurable in the properties file.
- These grids are also configurable to have to be redstone powered.
Mod Part 3:
Sentry Turrets
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(Model made in Techne)
- Shoots anything, configurable in properties file.
- Has range of 20 blocks, also configurable.
- Fires 20 bullets a second.
- Will die if pushed over.
Defective Turrets
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When sentry turrets get smelted, their sleek body polish melts off and their circuits gets messed up!
Mod Part 4:
Aerial Faith Plates
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- Can be placed on floors, walls and ceilings.
- Wall plates can be oriented to look upwards or downwards.
- Right click to adjust the power.
- Can be set to be redstone powered to work.
Electronic Intelligence Indicator
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- Intelligently indicates if it is indirectly being powered by redstone
- Warning: Will not increase intelligence if ingested.
Mod Part 5:
High Energy Pellet Launcher
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- Launches a High Energy Pellet when powered by redstone.
- High Energy Pellets disintegrates living things on contact (Configurable to knockback)
- High Energy Pellets spontaneously combusts if it bounces too many times, travels too far or lives for too long.
High Energy Pellet Catcher
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- Catches a High Energy Pellet to provide redstone power.
- Can be sneak right-clicked to release caught High Energy Pellet.
Mod Part 6:
Discouragement Beam Emitter
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- Forms a high powered laser when powered with redstone!
- Lasers travel 40 blocks maximum from the last object portal/cube it goes through, to a maximum of 20 objects (This is so to prevent any overloading of the game)
- Can be configured to cause damage to living creatures.
- Due to my limitation in Mathematics, lasers will only go directly vertical, even when going through a wall portal at an angle into a ceiling/floor portal. (Sorry!)
Discouragement Beam Catcher
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- Receives laser as its input to produce redstone power.
Discouragement Beam Sensor
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- Detects the presence of a laser going through it to produce redstone power.
Discouragement Redirection Cube
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- Refracts a Thermal Discouragement Beam to the direction it faces.
- Grabbed with the G (default) button.
- Becomes bouncy if right clicked with cyan dye!
Discouragement Redirection Cube Vent
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- Check Weighted Cube Vents for info.
Checkpoint Blocks
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- Will temporarily save player status, portals, and portal entities at the moment when the player walks pass it, set in the GUI.
- Restores the above when the player dies and respawns (Note, this will move you away from your bed [if present] after you respawn).
- Also can power redstone 2 blocks below it like pressure plates.